How to Upload Files to Workshop 2018
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Uploading content to the Workshop
How to upload scripts, user notes, backgrounds, and more, to the Steam Workshop.
Introduction
So you lot have fabricated some cool custom content, and you want to share information technology on the Steam Workshop. How exercise you go about this? How does the uploader work?
This guide is here to guide you through the steps of what "addons" are, and how it really works.
Packages
A bundle equally divers by Nimble Writer is substantially a cypher file. When Nimble Writer starts, information technology will look for a binder named "Packages" first. If it exists, it volition observe all cipher files inside of that folder and - if they are valid zip files - load every file and mount them so that files inside of it can be used as if they were available from the root directory of the application.
For example, if Nimble Writer wants to list all files in Themes/Backgrounds in order to brand the listing of backgrounds available in the settings dialog, information technology volition showtime go over the physical files (which is files on disk, outside of packages) and list them, but also adds mounted files from packages to this listing, for example:
- Themes/Backgrounds/SkyBlue.png
- Themes/Backgrounds/Pink.png
- Themes/Backgrounds/Light.png
- Themes/Backgrounds/Khaki.png
- Themes/Backgrounds/Dark.png
- Packages/TalosPrinciple.zip/Themes/Backgrounds/Talos_Wallpaper07.jpg
- Packages/TalosPrinciple.nothing/Themes/Backgrounds/Talos_Wallpaper08.jpg
The same goes for when Nimble Writer tries to open a file. So in the example above, if y'all select Talos_Wallpaper07.jpg equally your background, it will employ the file in the packet instead of a file on deejay.
There are some rules you should call up with this organization, though:
- If there is both a concrete file and a file in a packet, the physical file volition exist used.
- If there are multiple packages that define the same file, the last loaded bundle will be used.
- Packages are loaded in alphabetical order for packages in the Packages binder.
- Packages are loaded in order of Steam Workshop subscription in the example of Workshop packages.
Packages from Steam Workshop are loaded from your Steam user data directory, so that is outside of the Packages folder. This is too why the order of loading is different for these.
Creating a package
Below will be a few sections on creating packages, where I give a few examples on how to create packages for:
- Themes
- Custom notation models
- Addons (Lua scripts)
Creating a package: Themes
Creating themes is probably the easiest, because there's a button in the settings dialog for quickly packaging up entire themes into a aught file, ready to exist uploaded to the Steam Workshop.
Therefore, the easiest mode to create packages for themes is to employ the "Save theme" button:
Y'all will meet the following dialog. Make sure you check "Prompt to salvage as a cipher file" in order to automatically create a package for the Steam Workshop:
When you click Save, it will prompt you lot were to relieve the json file for your theme first. Only relieve this file inside of your Themes folder. Next, it will ask you lot were you desire to save the nada file. This can exist anywhere! Then relieve information technology somewhere y'all'll remember.
You tin can at present directly open up the Steam Workshop Uploader dialog and upload your detail to the Workshop. Or - if you'd like - yous can cheque out the contents of the zip file in your favorite cypher packaging program:
In the above picture, notice that in that location's a Themes folder, and inside of that folder in that location is a Default binder and your theme's json file.
Instead of using the settings dialog to save the theme's zip file, you lot could've too created information technology yourself. In the next section, we'll make a package for custom note models ourselves.
Creating a package: Custom note models
Allow's say you have created a custom note model. In that location's no easy button to salvage these as a null file. To upload these to the workshop, you'll accept to create a packet manually. To do and so, create a zip file anywhere: (Note: not a Rar file!)
Inside of this goose egg file, yous start desire to create a folder called NoteModels, only similar there is a NoteModels folder in the awarding directory.
At present drag your files within of that folder, and the package is done. Ready to be submitted to the Steam Workshop.
Creating a parcel: Addons
Creating packages for addons is the same equally creating packages for custom annotation models, except there's just a few dissimilar files involved, depending on how complex your addon is.
Substantially all you have to do is create a zilch file with the following structure:
MyAwesomeAddon.zip \---Addons \---awesome init.lua awesome.json
Uploading to the Steam Workshop
To upload your newly created package to the Steam Workshop, click the addons button and select Steam Workshop Uploader:
Side by side, navigate to your created package (zip file), find a prissy paradigm for your item, and type in your Workshop item details, and click on Upload.
You're done!
You lot need to sign in or create an account to practise that.
Source: https://steamcommunity.com/sharedfiles/filedetails/?id=503730131
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